My number one issue with this game is the same as it was with the first, namely that combat tends to get very repetitive and missions can outstay their welcome if you're forced to repeat them more than once. ![]() Selecting the right companion for the right mission is just as important as your equipment or any health-giving item card. Even more game-changing, you'll find four companions cards over the course of the game that let you bring along a friend on any given mission who lends their skills in combat and conveys special bonuses to help you win gambits. It's less of an issue the further in the game you progress, however, as you generally have multiple missions to chose from at any given time.Īnd yet, while a string of incredibly bad luck can lead you to death despite your rock-solid card selection, you're just as likely to scrape through by the skin of your teeth, and reversing your fortune through luck or skill is a very rewarding experience.Īmong the cards you can collect are special equipment cards that let you expand your fighting style beyond the standard sword-and-board and into the realms of hammers, daggers and more. In a game that relies so much on luck, this can get pretty frustrating in some missions, even if you can shift the balance slightly by selecting different cards. While this is far and away a more satisfying system than in the more rigid original, the missions still feel quite linear, and if you die an hour into one of the particularly long adventures, as you certainly will at some point, you have to go all the way through the exact story again. Where things get interesting is that as you play you'll unlock new cards to add to your personal deck, and at the beginning of each mission you'll select a few that you think will help, and these are shuffled in to the Dealer's own hand. You can meet your end in numerous ways, as your character needs constant food to stay strong, and an unlucky roll of the dice or miss-timed block in battle can have dire consequences. ![]() The combat remains a simple affair, but with a bit more diversity than last time around. One mission, for example, challenges you to discover a traitor by interacting with three different characters over the course of the story. Some remind of the original game, involving a fairly straightforward path to eventually fighting a boss, but many have unique gimmicks and win conditions. When it comes to blows, you're transported to a battlefield where you take on your enemies in timing-based button-mashing combat.ĭiversity is expanded across the board compared to the first game, not only in your ability to customise your character and define your fighting style, but also in the kinds of missions you'll take on. As you move your token from card to card you'll reveal opportunities or challenges, with conflict generally resolved by picking a random card or rolling dice. ![]() Each mission is a partially randomised story laid down on the table by the sinister - but funny and incredibly well-voiced - Dealer, who's a little worse for wear after the events of the previous game.
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